I'm Rob Field, a professional visual effects artist living and working in Utah, although my clients are located around the world.
Thanks to successful projects I've been able to maintain long-term relationships with my clients - they come back for future work, and they recommend me to their colleagues.
I have a BFA in Animation and 18 years of work in the film and visual effects industry.
Some of my recent work includes ~40 shots for "Spider-Man: No Way Home", and episodic work for "Leverage: Redemption", "The Outpost", "Star Trek: Strange New Worlds", and "Star Trek: Picard". I also have worked on over 80 indie films.
I am primarily a compositor, providing Nuke expertise for complex projects involving large numbers of shots, difficult greenscreens, in-composite 3D elements, and 2.5D matte paintings.
I offer general 3D work including lighting, rendering, and dynamic simulations in SideFX Houdini and RenderMan, supported by texturing in 3D-Coat and Substance Painter.
I can track your camera, no questions asked. I have years of experience using Syntheyes for matchmoving and Mocha Pro for planar tracking to make sure that technical limitations never compromise a shot.
My experience in Python and has allowed me to develop a robust pipeline that's capable of handling large volumes of shots in a reliable, error-free, fast environment. For example, I developed our OCIO-based, in-house per-shot CDL color pipeline, as well as an automated shot time tracking system and asset ingest system.
I often see reels in which it is impossible to tell what the individual artist contributed to the shot. Please note that, in the below samples, all elements of every shot (except animation and models) were completed entirely by myself. Except as noted, I was generally the ONLY artist involved in these samples. I may not be the world's greatest sim or render artist, but I want to let you see only my own work.
"The End is Nye" Beach Collapse